Physics150227

[vc_row full_width=”” content_placement=”top” section_separator_top_height=”” section_separator_top_height_tablet=”” section_separator_top_height_mobile=”” section_separator_bottom_height=”” section_separator_bottom_height_tablet=”” section_separator_bottom_height_mobile=””][vc_column][vc_column_text css=”.vc_custom_1552904547362{padding-top: 20px !important;padding-right: 20px !important;padding-bottom: 20px !important;padding-left: 20px !important;}”]Trying out some OpenGL and physics in Max. It is based on the NurbsSheet patch from the Physics-Patch-a-Day thread in the cycling74 forum.
In this test the movement of the 3d object is generated randomly. It will later be connected to the hands and feet of a dancer tracked by a kinect.
The sound is generated by using an induction coil which is moved over different parts of the laptop and then live processed using Max/MSP. The result is sent to a second laptop to influence the visuals.

Watch on Vimeo:

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